Yanshu Zhang

Hi there! I am a Ph.D. student in APEX Lab at Simon Fraser University, supervised by Ke Li. Prior to that, I received my Bachelor's degree in computer science from University of Science and Technology of China.

My research focuses on neural rendering and its applications.

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News
Publications
RigPAPR: Rig-Based Animation of Static Neural Point Clouds from a Fixed-Viewpoint Video
Shichong Peng, Yanshu Zhang, Ke Li
arXiv, 2026
arXiv /

TL;DRRig and animate a static point cloud from a single fixed-viewpoint video
RigPAPR auto-rigs a static neural point cloud and drives it with direct linear blend skinning from a single fixed-viewpoint driving video, recovering a re-posable 3D asset. Because PAPR carries no per-primitive shape, the surface re-forms naturally under articulation, avoiding the joint-boundary gaps and spikes seen in Gaussian-splatting and mesh-proxy baselines.


PointGT: Simultaneous Geometry and Texture Editing for Point-Based Representations
Yanshu Zhang, George Shramko, Pratul P. Srinivasan, Ke Li
ECCV, 2026
Project Page / Paper /

TL;DRAttention-based point renderer + deformation aware UV mapping
PointGT combines an attention-based point representation with a learned UV mapping so that object geometry and appearance can be edited simultaneously, supporting high-resolution texture edits that persist under non-rigid geometry deformations.


P-CORE: Self-Supervised Surface Consistency for Point-Based Neural Editing
Yanshu Zhang, Shichong Peng, Mehran Aghabozorgi, Alireza Moazeni, Ke Li
ECCV, 2026
Project Page / Paper /

TL;DRSupervise surface prediction of deformed points by the deformed surface
P-CORE lets attention-based point representations undergo large non-rigid deformations without holes or tears by enforcing that the predicted surface stays consistent before and after random deformations, enabling zero-shot editing with substantially fewer artifacts.


Tackling Misattribution in 3D Intrinsic Decomposition via Proximity Attention Point Rendering
Alireza Moazeni, Shichong Peng, Yanshu Zhang, Chirag Vashist, Ke Li
ECCV, 2026
arXiv /

TL;DRResolving misattribution in point-based 3D intrinsic decomposition
Intrinsic PAPR identifies and fixes the misattribution issue in point-based inverse rendering, where individual primitives learn incorrect appearance despite producing correct aggregated renders. Using proximity attention point rendering for direct per-point supervision, it enables accurate, view-consistent albedo and shading editing.


PAPR Up-close: Close-up Neural Point Rendering without Holes
Yanshu Zhang, Chirag Vashist, Shichong Peng, Ke Li
3DV, 2026
Project Page / Paper /

TL;DRHole-free close-up neural point rendering
We extend PAPR for robust close-up neural point rendering and significantly reduce holes and artifacts while preserving fine details.


WIMLE: Uncertainty-Aware World Models with IMLE for Sample-Efficient Continuous Control
Mehran Aghabozorgi, Alireza Moazeni, Yanshu Zhang, Ke Li
ICLR, 2026
Project Page / Code / arXiv /

TL;DRMulti-modal world models with uncertainty-aware policy learning for model-based RL
WIMLE learns stochastic, multi-modal world models using IMLE and weights synthetic transitions by predictive confidence, achieving state-of-the-art sample efficiency across 40 continuous-control tasks in DeepMind Control, HumanoidBench, and MyoSuite.


PAPR in Motion: Seamless Point-level 3D Scene Interpolation
Shichong Peng, Yanshu Zhang, Ke Li
CVPR, 2024 (Highlight 🌟)
Project Page / Code / arXiv / Video /

TL;DRSeamless point-level 4D motion interpolation
We introduce the novel problem of point-level 3D scene interpolation. Given observations of a scene at two distinct states from multiple views, the goal is to synthesize a smooth point-level interpolation between them, without any intermediate supervision. Our method, PAPR in Motion, builds upon Proximity Attention Point Rendering (PAPR) technique, and generates seamless interpolations of both the scene geometry and appearance.


PAPR: Proximity Attention Point Rendering
Yanshu Zhang*, Shichong Peng*, Alireza Moazeni, Ke Li
NeurIPS, 2023 (Spotlight 🌟)
Project Page / Code / arXiv / Video /

TL;DRReconstruct and render point clouds using attention
PAPR is a point-based surface representation that uses proximity attention to interpolate between nearby points to rays for rendering high-quality images, enabling non-volume-preserving geometry deformation by directly adjusting point positions, and, unlike 3D Gaussian Splatting, it avoids creating holes while preserving texture details after deformation.


Template adapted from Qianli Ma's websites.